Stellaris Console Commands

Stellaris Console Commands and Cheats List (2026)

A practical Stellaris console commands list with resource cheats, debugtooltip guidance, planet commands, research commands, examples, and FAQ.

Infrared image of the NGC 4725 galaxy for a Stellaris console commands guide.
Image: NASA/JPL-Caltech/R. Kennicutt (University of Arizona) and the SINGS Team, public domain.

Quick Answer

Open the Stellaris console in a non-Ironman PC save with ~, `, Shift+2, ALT+2+1, Shift+3, ^, §, or Shift+Alt+C, depending on keyboard layout. The most useful commands are debugtooltip, cash, minerals, alloys, influence, unity, max_resources, research_all_technologies, finish_research, instant_build, own, and play.

This Stellaris console commands list is built for sandbox empires, mod testing, stuck-event fixes, and players who want to experiment without waiting through years of in-game time. Use a duplicate save before changing your main campaign, because console commands can permanently alter planets, empires, leaders, diplomacy, and research.

Source checked: Updated May 5, 2026 against the Stellaris Paradox Wiki console commands page and cross-checked with current editorial references from PCGamesN, PlayerAssist, and Stellaris Cheats. Stellaris command behavior can change after major patches, so use help, autocomplete, and debugtooltip in your own build when exact syntax matters.

Table of Contents

How to Open the Console in Stellaris

Load a non-Ironman PC save, then press the key combination that matches your keyboard layout. Common options include ~, `, Shift+2, ALT+2+1, Shift+3, ^, §, °, ², and Shift+Alt+C. If one key does not open the console, try the others before changing system settings.

The Stellaris console is for non-Ironman testing and sandbox play. Ironman is the mode used for achievements, so do not expect console commands to work in achievement-focused saves. This guide is written for the PC version where the in-game command console is available.

How to Use Stellaris Console Commands

Type the command and press Enter. Many resource commands accept an amount but also have a default value. For example, cash 5000 adds 5,000 energy credits, while cash usually adds the command’s default amount. Commands that target planets, leaders, fleets, species, or empires often need an ID, and debugtooltip is the safest way to find those IDs in your current game.

Tip: Pause before using instant_build. It can apply to AI construction too, so turn it on, queue the work you need, turn it off, and then unpause.

Best Stellaris Console Commands

These commands cover the most common Stellaris needs: resources, research, visibility, planet control, empire switching, and quick test setup.

CommandEffectExampleNotes
helpShows command help.help cashUse it when a command has changed after a patch.
debugtooltipToggles debug tooltips.debugtooltipReveals planet, empire, leader, species, pop, and ship IDs.
cash [amount]Adds energy credits.cash 5000Default amount is usually 5,000.
minerals [amount]Adds minerals.minerals 5000Useful for early economy tests.
food [amount]Adds food.food 5000Not useful for machine empires unless trading or testing.
alloys [amount]Adds alloys.alloys 10000Best for fleet and megastructure testing.
influence [amount]Adds influence.influence 500Useful for claims, expansion, and diplomacy testing.
unity [amount]Adds unity.unity 5000Useful for traditions and edicts.
max_resourcesFills resource storage.max_resourcesFastest broad resource cheat.
research_all_technologiesResearches non-repeatable technologies.research_all_technologiesCan remove normal progression instantly.
finish_researchCompletes active research.finish_researchNarrower than researching everything.
finish_special_projectsCompletes special projects.finish_special_projectsGood for stuck project tests.
surveySurveys celestial bodies.surveyRequires at least one science ship in normal use.
instant_buildToggles instant construction and upgrades.instant_buildCan affect AI. Pause first.
ownTakes ownership of the selected object.ownSelect a planet, fleet, or starbase first.
play [empire id]Switches controlled empire.play 0Use debugtooltip to find empire IDs.
communicationsContacts all empires.communicationsBypasses first contact pacing.
intelReveals the galaxy and disables first contact while active.intelRun again or reload to return to normal visibility.
debug_yesmenMakes AI empires agree to proposals.debug_yesmenRun again to toggle off.
event [event id]Triggers an event.event crisis.10Exact event IDs depend on the game and mods.

Stellaris Console Commands List

The tables below group commands by the kind of problem they solve. This is more useful than one giant alphabetical list when you are trying to test a specific empire, planet, fleet, or economy setup.

Resource and Economy Commands

CommandEffectExampleNotes
cash [amount]Adds energy credits.cash 10000Core economy command.
minerals [amount]Adds minerals.minerals 10000Useful for planet development.
food [amount]Adds food.food 5000Useful for organic empires.
alloys [amount]Adds alloys.alloys 20000Use for fleets, starbases, and megastructures.
consumer_goods [amount]Adds consumer goods if supported in your build.consumer_goods 5000Confirm with help consumer_goods.
influence [amount]Adds influence.influence 1000Useful for claims and expansion.
unity [amount]Adds unity.unity 5000Use for traditions and agenda testing.
physics [amount]Adds physics research points.physics 5000Stored research, not instant technology by itself.
society [amount]Adds society research points.society 5000Useful for biological and statecraft tests.
engineering [amount]Adds engineering research points.engineering 5000Useful for ships, industry, and megastructures.
max_resourcesFills resource storage.max_resourcesFast but broad.
skip_galactic_community_cooldownsRemoves cooldowns for similar resolutions.skip_galactic_community_cooldownsUseful for Galactic Community testing.
menace [amount]Adds menace.menace 5000Relevant for crisis-style mechanics.
imperial_authority [amount]Adds imperial authority.imperial_authority 10Relevant if the Galactic Imperium is active.

Research, Traditions, and Leaders

CommandEffectExampleNotes
research_all_technologiesResearches non-repeatable technologies.research_all_technologiesVery powerful.
research_technology [technology id]Researches one technology.research_technology tech_starbase_3Use autocomplete or files for IDs.
finish_researchFinishes active research.finish_researchUseful when you want a smaller boost.
techupdateRerolls available technology choices.techupdateGood for testing tech draw weights.
activate_all_traditionsActivates all traditions.activate_all_traditionsRemoves normal tradition pacing.
activate_tradition [id]Activates a tradition.activate_tradition tr_discovery_adoptExact IDs matter.
activate_ascension_perk [id]Activates an ascension perk.activate_ascension_perk ap_mind_over_matterPress Tab where supported to reveal IDs.
skills [amount]Adds skill levels to leaders.skills 3Default is often 1.
add_trait_leader [leader id] [trait id]Adds a trait to a leader.add_trait_leader 5 leader_trait_intellectualUse debugtooltip for leader IDs.
remove_trait_leader [leader id] [trait id]Removes a leader trait.remove_trait_leader 5 leader_trait_intellectualUseful for leader testing.
add_trait_species [species id] [trait id]Adds a species trait.add_trait_species 1 trait_intelligentUse debugtooltip and species views.
remove_trait_species [species id] [trait id]Removes a species trait.remove_trait_species 1 trait_intelligentCan affect existing pops.
add_relic [relic id]Adds a relic.add_relic r_unbidden_warlockSome versions accept all for all relics.
unlock_edictsUnlocks edicts.unlock_edictsUseful for policy and edict tests.

Planet, System, and Megastructure Commands

CommandEffectExampleNotes
ownTakes ownership of the selected object.ownSelect a planet, fleet, or starbase first.
planet_class [class id]Changes selected planet class.planet_class pc_gaiaUse planet class IDs.
planet_size [size]Changes selected planet size if supported.planet_size 25Confirm support with help.
planet_happiness [amount]Adds a happiness modifier to selected planet.planet_happiness 100Use for stability and output tests.
effect add_deposit = [deposit id]Adds a deposit or planetary feature.effect add_deposit = d_mineral_fieldsSelect a planet or celestial body first.
effect add_district = [district id]Adds a district to the selected planet.effect add_district = district_cityIDs vary by planet and empire type.
effect add_building = [building id]Adds a building to the selected planet.effect add_building = building_research_lab_1Useful for planet build testing.
effect add_planet_devastation = [amount]Adds or removes devastation.effect add_planet_devastation = -50Negative values reduce devastation.
finish_terraformFinishes terraforming.finish_terraformAffects active terraforming processes.
add_pops [species id] [planet id]Adds pops to a planet.add_pops 1 12Use debugtooltip for IDs.
build_pops [amount]Adds robot pops to selected planet.build_pops 5Requires the empire to be able to build robot pops.
create_megastructure [id]Creates a megastructure in the current system.create_megastructure dyson_sphere_0Use autocomplete where available.
create_navy [amount]Creates a fleet using latest designs.create_navy 11 commonly represents 100 percent of naval capacity.
add_ship [ship id]Spawns a fleet of a ship design.add_ship AvatarShip IDs and design names vary.

Empire, Diplomacy, and Galaxy Commands

CommandEffectExampleNotes
play [empire id]Switches controlled empire.play 2Use debugtooltip to find empire IDs.
observeSwitches to observer mode.observeUse play to regain control.
aiToggles AI.aiGood for paused tests.
communicationsEstablishes communication with all empires.communicationsBypasses first contact.
intelReveals the galaxy and disables first contact while active.intelUseful for galaxy inspection.
add_intel [target] [amount]Adds intel toward a target empire.add_intel 3 50Default amount may apply if omitted.
add_opinion [source] [target] [amount]Changes one empire’s opinion of another.add_opinion 0 3 100Use empire IDs.
debug_yesmenAI accepts player proposals.debug_yesmenRun again to toggle off.
debug_nomenAI refuses player proposals.debug_nomenUseful for diplomacy tests.
force_integrate [target]Integrates the target empire.force_integrate 4Can massively alter a save.
force_senate_voteEnds the current senate recess.force_senate_voteGalactic Community testing.
end_senate_sessionEnds the current resolution vote.end_senate_sessionCan pass or fail the active resolution depending on state.
free_governmentToggles free government changes.free_governmentBypasses normal cooldown restrictions.
free_policiesToggles free policy changes.free_policiesCan allow policies blocked by normal restrictions.
electionStarts a ruler election.electionOnly relevant for governments with elections.
event [event id]Triggers an event.event marauder.500Use exact event IDs.

Fleet, Combat, and Utility Commands

CommandEffectExampleNotes
damage [amount]Damages selected ships.damage 100Select a fleet first.
invinciblePrevents player ships from taking damage.invincibleRun again to toggle.
attackallfleetsMakes player fleets target all other fleets.attackallfleetsUse only in test saves.
surveySurveys celestial bodies.surveyUseful for exploration testing.
finish_special_projectsFinishes special projects.finish_special_projectsGood for stuck projects.
instant_buildToggles instant builds and upgrades.instant_buildPause first because AI may benefit.
3dstatsToggles 3D performance stats.3dstatsPerformance/debug command.
versionCopies or prints game version info.versionUseful when reporting bugs.
run [file]Runs commands from a file.run test_commands.iniUse for repeatable test setups.
trigger_docsWrites trigger and effect docs.trigger_docsModding/debug use.
effect_docsWrites effect documentation where supported.effect_docsConfirm exact command with help.
reload [type]Reloads game data.reload localizationModding/debug use.

Stellaris Debugtooltip and IDs

Many powerful Stellaris commands require IDs that only exist inside your current galaxy. Run debugtooltip, then hover the object you need. Empire IDs can be found by hovering borders, flags, or contacts. Leader IDs appear in leader views. Planet IDs appear on planets. Species and pop IDs appear in species or population views.

If you are working with traits, technologies, buildings, districts, deposits, civics, ethics, events, and ship designs, autocomplete and the game files are often more reliable than guessing. The same command can fail if the selected object is wrong, the ID belongs to a DLC you do not own, or a mod changed the ID.

Stellaris Console Troubleshooting

  • The console will not open: confirm the save is not Ironman, then try all common keyboard shortcuts for your layout.
  • A command is unknown: use help [command], check spelling, and confirm the command exists in your current patch.
  • An ID command fails: run debugtooltip and verify the selected object, empire ID, species ID, leader ID, or planet ID.
  • instant_build helped enemies: reload, pause, turn it on only while queuing your work, then turn it off before unpausing.
  • A resource command does not work: check if your game version uses that resource command directly or through a scripted effect.

Stellaris Console Commands FAQ

Can you use Stellaris console commands in Ironman?

No. Console commands are for non-Ironman play. If you want achievements, use an Ironman save without console commands.

What is the best Stellaris command for IDs?

Use debugtooltip. It reveals empire, planet, leader, species, pop, and ship IDs when you hover the relevant object or interface element.

How do you add energy credits in Stellaris?

Use cash [amount]. For example, cash 5000 adds 5,000 energy credits.

How do you add alloys in Stellaris?

Use alloys [amount]. For example, alloys 10000 adds 10,000 alloys.

How do you research everything in Stellaris?

Use research_all_technologies to unlock non-repeatable technologies. If you only want to finish current research, use finish_research instead.

What is the safest way to test planet commands?

Pause the game, select the target planet, run debugtooltip to confirm the target, save the game, and then run the command. Reload if the effect is not what you wanted.

Do Stellaris console commands work on console editions?

This guide is written for the PC version with the in-game command console. Do not assume the same commands are available in Stellaris Console Edition on PlayStation or Xbox.

Where should I go next?

Use the Console Commands hub for more command lists, the Stellaris hub for strategy guides, or compare this guide with the EU5 console commands list.