Special projects arrived with the modern HoI4 research and facilities layer. They are different from normal technology: projects depend on facilities, scientists, breakthrough points, and project availability. This guide keeps the command advice practical and avoids pretending every special project has one universal cheat.

Source checked: Updated May 7, 2026 against Paradox’s Gotterdammerung feature page, the HoI4 Paradox Wiki console command reference, and current command-list demand sources. Use the in-game help and helplog output as the final check for your installed patch.

What Special Projects Are

Special projects are research-style programs tied to the newer facilities and scientists system. They can cover advanced military, naval, air, nuclear, and prototype work depending on your DLC, patch, facilities, and country state.

  • Facilities matter because some projects need the right research infrastructure.
  • Scientists matter because project assignment and scientist traits can affect progress.
  • Breakthrough points matter because projects are not the same as clicking a normal tech.
  • Mods can add their own project branches and specializations.

Special Projects Command Table

CommandWhat it is forExampleCaution
sp_instantCompleting active special projects instantly or much faster.sp_instantUse on a test save because it can erase normal project pacing.
sp_research_all / sp_raResearching all special projects where supported.sp_research_allVery disruptive; do not use in a campaign you want to play normally.
sp_breakthrough [amount] / sp_brAdding breakthrough points.sp_breakthrough 10Some builds support specialization arguments; verify with help.
sp_availableTesting project availability and prerequisite visibility.sp_availableCan make projects visible outside normal progression.
sp_unlock_allUnlocking project visibility for testing.sp_unlock_allUse only when debugging project trees.
sp_add_scientistAdding a scientist for project testing.sp_add_scientistOptional arguments may depend on build and specialization.
sp_add_mastermindAdding a high-skill broad scientist.sp_add_mastermindUseful for tests, not for normal balance.
help spChecking current commands in your install.help spBest first step if a guide command fails.

Safe Testing Workflows

GoalWorkflowWhy this is safer
Check available projectsSave, run help sp, then test sp_available.You learn your build’s command names before changing progress.
Finish one active projectStart the project normally, save, then test sp_instant.You avoid unlocking the whole tree by accident.
Explore all projectsUse a separate sandbox save and test sp_unlock_all or sp_research_all.The real campaign remains untouched.
Add breakthrough pointsUse a small amount first, then inspect the project UI.You can see whether the points went to the expected category.
Debug a modUse helplog and inspect the mod’s special project files.Mods often add specializations not listed in generic guides.

What to Try If a Command Does Nothing

  • Run help sp. If no result appears, export command help with helplog.
  • Confirm the save is not Ironman and the console accepts other commands.
  • Build or select the required facility before testing project completion.
  • Add or assign a scientist if the project requires one.
  • Check whether the command needs a specialization such as land, air, naval, or nuclear in your build.
  • Disable overhaul mods and retest in a clean save if the project tree is modded.

DLC and Version Caveats

HoI4 console guides often lag behind patches. Special-project commands are especially sensitive because the system is connected to DLC content, facilities, scientists, and mod files. If a command works for another player but not for you, compare patch version, DLC ownership, active mods, and whether the project prerequisites exist in the save.

Related references: HoI4 console commands, country tags, division templates, the HoI4 hub, and the console commands hub.

FAQ

Is there a command to research every HoI4 special project?

In current command lists, sp_research_all or sp_ra is the command to test. Verify with help sp in your own build before relying on it.

How do I add breakthrough points?

Test sp_breakthrough [amount] or sp_br [amount]. Some builds support extra specialization arguments.

Why are special project commands missing?

You may be on a different patch, missing relevant DLC content, using a modded command set, or searching with the wrong prefix. Use helplog for the authoritative command list in that install.

Should I use special project cheats in a real campaign?

Only if you are comfortable breaking normal progression. Use a copied save when testing commands.