HoI4 Console Commands

HoI4 Special Projects Console Commands Guide

Use HoI4 special project console commands for research, breakthrough points, scientists, and facilities without guessing at unverified cheats.

Quick Answer

The most useful HoI4 special projects commands to test are sp_instant, sp_research_all, sp_breakthrough [amount], sp_available, sp_unlock_all, sp_add_scientist, and sp_add_mastermind. Command names can vary by patch and DLC state, so use help sp or helplog in your own build before assuming a copied command is current.

Special projects arrived with the modern HoI4 research and facilities layer. They are different from normal technology: projects depend on facilities, scientists, breakthrough points, and project availability. This guide keeps the command advice practical and avoids pretending every special project has one universal cheat.

Source checked: Updated May 7, 2026 against Paradox’s Gotterdammerung feature page, the HoI4 Paradox Wiki console command reference, and current command-list demand sources. Use the in-game help and helplog output as the final check for your installed patch.

Table of Contents

What Special Projects Are

Special projects are research-style programs tied to the newer facilities and scientists system. They can cover advanced military, naval, air, nuclear, and prototype work depending on your DLC, patch, facilities, and country state.

  • Facilities matter because some projects need the right research infrastructure.
  • Scientists matter because project assignment and scientist traits can affect progress.
  • Breakthrough points matter because projects are not the same as clicking a normal tech.
  • Mods can add their own project branches and specializations.

Special Projects Command Table

CommandWhat it is forExampleCaution
sp_instantCompleting active special projects instantly or much faster.sp_instantUse on a test save because it can erase normal project pacing.
sp_research_all / sp_raResearching all special projects where supported.sp_research_allVery disruptive; do not use in a campaign you want to play normally.
sp_breakthrough [amount] / sp_brAdding breakthrough points.sp_breakthrough 10Some builds support specialization arguments; verify with help.
sp_availableTesting project availability and prerequisite visibility.sp_availableCan make projects visible outside normal progression.
sp_unlock_allUnlocking project visibility for testing.sp_unlock_allUse only when debugging project trees.
sp_add_scientistAdding a scientist for project testing.sp_add_scientistOptional arguments may depend on build and specialization.
sp_add_mastermindAdding a high-skill broad scientist.sp_add_mastermindUseful for tests, not for normal balance.
help spChecking current commands in your install.help spBest first step if a guide command fails.

Safe Testing Workflows

GoalWorkflowWhy this is safer
Check available projectsSave, run help sp, then test sp_available.You learn your build’s command names before changing progress.
Finish one active projectStart the project normally, save, then test sp_instant.You avoid unlocking the whole tree by accident.
Explore all projectsUse a separate sandbox save and test sp_unlock_all or sp_research_all.The real campaign remains untouched.
Add breakthrough pointsUse a small amount first, then inspect the project UI.You can see whether the points went to the expected category.
Debug a modUse helplog and inspect the mod’s special project files.Mods often add specializations not listed in generic guides.

What to Try If a Command Does Nothing

  • Run help sp. If no result appears, export command help with helplog.
  • Confirm the save is not Ironman and the console accepts other commands.
  • Build or select the required facility before testing project completion.
  • Add or assign a scientist if the project requires one.
  • Check whether the command needs a specialization such as land, air, naval, or nuclear in your build.
  • Disable overhaul mods and retest in a clean save if the project tree is modded.

DLC and Version Caveats

HoI4 console guides often lag behind patches. Special-project commands are especially sensitive because the system is connected to DLC content, facilities, scientists, and mod files. If a command works for another player but not for you, compare patch version, DLC ownership, active mods, and whether the project prerequisites exist in the save.

Related references: HoI4 console commands, country tags, division templates, the HoI4 hub, and the console commands hub.

FAQ

Is there a command to research every HoI4 special project?

In current command lists, sp_research_all or sp_ra is the command to test. Verify with help sp in your own build before relying on it.

How do I add breakthrough points?

Test sp_breakthrough [amount] or sp_br [amount]. Some builds support extra specialization arguments.

Why are special project commands missing?

You may be on a different patch, missing relevant DLC content, using a modded command set, or searching with the wrong prefix. Use helplog for the authoritative command list in that install.

Should I use special project cheats in a real campaign?

Only if you are comfortable breaking normal progression. Use a copied save when testing commands.